In the preview: Model downloads and export controls are planned features. They are not available in the current website preview.
Start with the destination
A game character, a product preview and an environment asset need different things. Decide which tool or process will receive your model, then check its import requirements before choosing an export.
Build a handoff checklist
- 1Note the file formats and versions your destination tool accepts.
- 2Check the intended scale, orientation and level of geometric detail.
- 3Decide whether you need textures, a skeleton, animation or only the mesh.
- 4Plan a small test import before committing the asset to a larger project.
A useful tip. The website describes GLB, glTF, FBX and OBJ as planned formats. Availability will be confirmed when export launches.
Need a hand? Email [email protected]
