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Workflow / 2 min read

Ready for the next step.

Think about where your model will go before you create it.

In the preview: Model downloads and export controls are planned features. They are not available in the current website preview.

Start with the destination

A game character, a product preview and an environment asset need different things. Decide which tool or process will receive your model, then check its import requirements before choosing an export.

Build a handoff checklist

  1. 1Note the file formats and versions your destination tool accepts.
  2. 2Check the intended scale, orientation and level of geometric detail.
  3. 3Decide whether you need textures, a skeleton, animation or only the mesh.
  4. 4Plan a small test import before committing the asset to a larger project.

A useful tip. The website describes GLB, glTF, FBX and OBJ as planned formats. Availability will be confirmed when export launches.

Need a hand? Email [email protected]